

– For work in Direct3d mode (directx 9) you should use the original Matballz.fx shader. That’s why we’ll make use of Matballz shader. In 3dsmax There is no ready-made shader, which would work with such images.


The essence of this material is that all shader parameters: color, reflections, and so on are located on the image, where the sphere is depicted. In this article I’d like to go back to the trend of previous years – Lit Spheres materials (also called matcap/Spherical Environment Mapping (SEM), etc.).
